grid
Tag
Trial - X-DBGrid Component 8.31
by X-Files Software in Trial for RAD Studio
X-DBGrid Component package contains a set of fundamental components designed for database developers.
Trial - X-Files Components 8.31
by X-Files Software in Trial for RAD Studio
X-Files Components package contains a full set of our advanced visual components designed for Embarcadero RAD Studio developers.
Trial - TMS FNC UI Pack 5.5.0.0
by tmssoftware.com bvba in Components for RAD Studio
Use one UI control set to master application development in VCL, FMX and LCL. Includes grid, planner, treeview, richeditor, toolbar,…
Trial - ResizeKit2 VCL for Delphi 12 1.0
by Newtone Corporation in Components for Delphi
The ResizeKit2 component automatically resizes all the controls and fonts on your form when the form's size changes.
Trial - ResizeKit2 VCL for C++ Builder 12 1.0
by Newtone Corporation in Components for C++Builder
The ResizeKit2 component automatically resizes all the controls and fonts on your form when the form's size changes.
Alien Invasion 1.10
by Embarcadero Technologies in Sample Projects for Delphi
Alien Invasion is a classic arcade style game which features a grid of aliens that move in sync back and forth across the screen. They fire projectiles at the player who is at the bottom of the screen. On each trip back and forth across the screen they start moving faster and faster. There are four shields near the bottom of the screen that the player can hide behind but they have a limited number of hits they can take before each shield is exhausted. The player can only move back and forth at the bottom of the screen and fire projectiles upward.
App Home Screens 1.0
by Embarcadero Technologies in Sample Projects for Delphi
This FireMonkey UI template includes three different designs for implementing an app home screen in a multi-device application.
Alien Invasion 1.10
by Embarcadero Technologies in Sample Projects for C++Builder
Alien Invasion is a classic arcade style game which features a grid of aliens that move in sync back and forth across the screen. They fire projectiles at the player who is at the bottom of the screen. On each trip back and forth across the screen they start moving faster and faster. There are four shields near the bottom of the screen that the player can hide behind but they have a limited number of hits they can take before each shield is exhausted. The player can only move back and forth at the bottom of the screen and fire projectiles upward.
App Home Screens 1.0
by Embarcadero Technologies in Sample Projects for C++Builder
This FireMonkey UI template includes three different designs for implementing an app home screen in a multi-device application.