Tag Page 28
App Template Fitness Center 1.0
by Landerson Gomes in Sample Projects for RAD Studio
This Firemonkey UI template simulates a profile in an app from Fitness Center.
Bottom Navigation Template 1.0
by Embarcadero Technologies in Sample Projects for Delphi
The Bottom Navigation template is designed to embrace the Material Design user interface and user experience philosophy. It looks great on both iOS and Android, and work on Windows for testing.
Card Panel Demo (Delphi) 1.0
by Embarcadero Technologies in Introductory Samples for Delphi
This sample shows you how to use TCardPanel, a new specialized panel component for VCL applications that manages a collection of cards. You can easily add a new card, select a card or remove the card border via the provided right-click menu.
Card Panel Demo (C++) 1.0
by Embarcadero Technologies in Introductory Samples for C++Builder
This sample shows you how to use TCardPanel, a new specialized panel component for VCL applications that manages a collection of cards. You can easily add a new card, select a card or remove the card border via the provided right-click menu.
Card View Wizard 1.0
by Embarcadero Technologies in Sample Projects for Delphi
The Card View Wizard Template is a FireMonkey layout template that incorporates a number of card view pages that can be navigated forward and backward through as one would use when building an in-app tutorial.
Emerald VCL Premium Style 1.0
by Embarcadero Technologies in Styles for Delphi
Free to use VCL Style
FMX GUI Templates Documentation 1.0
by Embarcadero Technologies in Sample Projects for RAD Studio
In-depth documentation on the six different FireMonkey UI template project groups for C++ and Delphi.
Icons8 1.0
by Icons8 in Components for RAD Studio
Single icon pack with 64,800 free icons. Each icon is in 5 flat styles.
Mars Rocket 1.10
by Embarcadero Technologies in Sample Projects for Delphi
Mars Rocket is a classic arcade style game where the player must collect points and land the rocket without crashing. On each level, 3 stars are randomly placed throughout the game screen which you can collect for more points. Along the bottom of the screen a random number of platforms are generated in different sizes which the player is able to land the rocket on. If the rocket is just slightly off it will crash instead of landing. The motion sensor control really shines in this game as it makes controlling the rocket very intuitive.