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VideoLab for C++ Builder 8.0.0.126
by Mitov Software in Libraries for C++Builder
Powerful, easy to use OpenWire based Delphi Component Library for Video Capture from IP or USB Cameras, Screen, and other devices. Video Broadcasting/Streaming, and Receiving. Video, Recording, Generation, Playback, Processing, Filtering, Geometric Transformations, Mixing, Effects, Video Analysis, Editing and much more. Supports multiple video technologies, and allows seamless mixing between them.
VideoLab for Delphi 8.0.0.126
by Mitov Software in Libraries for Delphi
Powerful, easy to use OpenWire based Delphi Component Library for Video Capture from IP or USB Cameras, Screen, and other devices. Video Broadcasting/Streaming, and Receiving. Video, Recording, Generation, Playback, Processing, Filtering, Geometric Transformations, Mixing, Effects, Video Analysis, Editing and much more. Supports multiple video technologies, and allows seamless mixing between them.
Login Screens 1.1
by Embarcadero Technologies in Sample Projects for C++Builder
This FireMonkey UI template includes three different designs for implementing a login screen in a multi-device application.
Mars Rocket 1.10
by Embarcadero Technologies in Sample Projects for Delphi
Mars Rocket is a classic arcade style game where the player must collect points and land the rocket without crashing. On each level, 3 stars are randomly placed throughout the game screen which you can collect for more points. Along the bottom of the screen a random number of platforms are generated in different sizes which the player is able to land the rocket on. If the rocket is just slightly off it will crash instead of landing. The motion sensor control really shines in this game as it makes controlling the rocket very intuitive.
Space Rocks 1.10
by Embarcadero Technologies in Sample Projects for Delphi
Space Rocks is a classic arcade style game where the player starts at the center of the screen surrounded by a number of asteroids. The player can rotate their space ship left and right as well as accelerate forward. The player has an inertia from each acceleration which slows down over time. The goal of the game is to destroy the asteroids so you can move on to the next level. Each time you shoot one of the asteroids it breaks up into smaller pieces.
Mars Rocket 1.10
by Embarcadero Technologies in Sample Projects for C++Builder
Mars Rocket is a classic arcade style game where the player must collect points and land the rocket without crashing. On each level, 3 stars are randomly placed throughout the game screen which you can collect for more points. Along the bottom of the screen a random number of platforms are generated in different sizes which the player is able to land the rocket on. If the rocket is just slightly off it will crash instead of landing. The motion sensor control really shines in this game as it makes controlling the rocket very intuitive.
Sign Up Screens 1.0
by Embarcadero Technologies in Sample Projects for Delphi
This FireMonkey UI template includes three different designs for implementing a sign-up screen in a multi-device application.
Space Rocks 1.10
by Embarcadero Technologies in Sample Projects for C++Builder
Space Rocks is a classic arcade style game where the player starts at the center of the screen surrounded by a number of asteroids. The player can rotate their space ship left and right as well as accelerate forward. The player has an inertia from each acceleration which slows down over time. The goal of the game is to destroy the asteroids so you can move on to the next level. Each time you shoot one of the asteroids it breaks up into smaller pieces.
Alien Invasion 1.10
by Embarcadero Technologies in Sample Projects for Delphi
Alien Invasion is a classic arcade style game which features a grid of aliens that move in sync back and forth across the screen. They fire projectiles at the player who is at the bottom of the screen. On each trip back and forth across the screen they start moving faster and faster. There are four shields near the bottom of the screen that the player can hide behind but they have a limited number of hits they can take before each shield is exhausted. The player can only move back and forth at the bottom of the screen and fire projectiles upward.
App Home Screens 1.0
by Embarcadero Technologies in Sample Projects for Delphi
This FireMonkey UI template includes three different designs for implementing an app home screen in a multi-device application.