RAD Studio
Product Page 22
REST Demo (C++) 1.0
by Embarcadero Technologies in Introductory Samples for C++Builder
This sample shows you how to integrate and use REST services in your application by using a popular surf spot finder API in a FireMonkey multi-device application. Surf locations are shown on a map, and locations can be saved to a favorites list.
REST Demo (Delphi) 1.0
by Embarcadero Technologies in Introductory Samples for Delphi
This sample shows you how to integrate and use REST services in your application by using a popular surf spot finder API in a FireMonkey multi-device application. Surf locations are shown on a map, and locations can be saved to a favorites list.
Card Panel Demo (Delphi) 1.0
by Embarcadero Technologies in Introductory Samples for Delphi
This sample shows you how to use TCardPanel, a new specialized panel component for VCL applications that manages a collection of cards. You can easily add a new card, select a card or remove the card border via the provided right-click menu.
Card View Wizard 1.0
by Embarcadero Technologies in Sample Projects for Delphi
The Card View Wizard Template is a FireMonkey layout template that incorporates a number of card view pages that can be navigated forward and backward through as one would use when building an in-app tutorial.
Space Rocks 1.10
by Embarcadero Technologies in Sample Projects for C++Builder
Space Rocks is a classic arcade style game where the player starts at the center of the screen surrounded by a number of asteroids. The player can rotate their space ship left and right as well as accelerate forward. The player has an inertia from each acceleration which slows down over time. The goal of the game is to destroy the asteroids so you can move on to the next level. Each time you shoot one of the asteroids it breaks up into smaller pieces.
Rocket Ship Delta 1.10
by Embarcadero Technologies in Sample Projects for Delphi
RocketShipDelta is a classic arcade side scrolling game which gives you four directions of moment. In addition to a normal projectile weapon the the player also has access to a screen clearing bomb and a warp functionality. The bomb is limited to three uses per game but the warp has unlimited usage. The goal of the player is to stop the aliens from abducting the characters on the planet's surface and carrying them off. Once an alien carries off a character it upgrades itself and then comes back for more; better and stronger.
Sign Up Screens 1.0
by Embarcadero Technologies in Sample Projects for C++Builder
This FireMonkey UI template includes three different designs for implementing a sign-up screen in a multi-device application.
Space Rocks 1.10
by Embarcadero Technologies in Sample Projects for Delphi
Space Rocks is a classic arcade style game where the player starts at the center of the screen surrounded by a number of asteroids. The player can rotate their space ship left and right as well as accelerate forward. The player has an inertia from each acceleration which slows down over time. The goal of the game is to destroy the asteroids so you can move on to the next level. Each time you shoot one of the asteroids it breaks up into smaller pieces.
Icons8 1.0
by Icons8 in Components for RAD Studio
Single icon pack with 64,800 free icons. Each icon is in 5 flat styles.
Mars Rocket 1.10
by Embarcadero Technologies in Sample Projects for Delphi
Mars Rocket is a classic arcade style game where the player must collect points and land the rocket without crashing. On each level, 3 stars are randomly placed throughout the game screen which you can collect for more points. Along the bottom of the screen a random number of platforms are generated in different sizes which the player is able to land the rocket on. If the rocket is just slightly off it will crash instead of landing. The motion sensor control really shines in this game as it makes controlling the rocket very intuitive.