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Trial - ShellBrowser 12.1
by JAM Software in Components for Delphi
ShellBrowser is a component package for Delphi and C++ Builder. It includes visual and non-visual shell related components. The visual components include all parts of the Windows Explorer (navigation Tree, file list, address bar, a complete ExplorerBrowser window, file preview). Non-visual components provide easy access to shell functionality such as context menus and commands, thumbnails and drag-and-drop functionality.
Estagiário Eletrônico 1.0
by Conect Solutions in IDE Plugins for RAD Studio
Item de Menu com várias opções de ajuda ao programador.
Essentials for VCL 1.4
by TurboPack in Components for Delphi
Essentials contains controls for Delphi and C++Builder, including calendars, calculators, 3-D labels, dialogs, menu buttons... Supported on platforms: Win32
Essentials for VCL 1.4
by TurboPack in Components for C++Builder
Essentials contains controls for Delphi and C++Builder, including calendars, calculators, 3-D labels, dialogs, menu buttons... Supported on platforms: Win32
FireMonkey App Low Code Wizard 1.0
by Embarcadero Technologies in IDE Plugins for Delphi
Create a new fully-functional Delphi mobile application with multiple screens using the Low Code Wizard. Once built, the app is easy to modify, and demonstrates coding best practices.
Mars Rocket 1.11
by Embarcadero Technologies in Sample Projects for Delphi
Mars Rocket is a classic arcade style game where the player must collect points and land the rocket without crashing. On each level, 3 stars are randomly placed throughout the game screen which you can collect for more points. Along the bottom of the screen a random number of platforms are generated in different sizes which the player is able to land the rocket on. If the rocket is just slightly off it will crash instead of landing. The motion sensor control really shines in this game as it makes controlling the rocket very intuitive.
Space Rocks 1.11
by Embarcadero Technologies in Sample Projects for Delphi
Space Rocks is a classic arcade style game where the player starts at the center of the screen surrounded by a number of asteroids. The player can rotate their space ship left and right as well as accelerate forward. The player has an inertia from each acceleration which slows down over time. The goal of the game is to destroy the asteroids so you can move on to the next level. Each time you shoot one of the asteroids it breaks up into smaller pieces.
Mars Rocket 1.11
by Embarcadero Technologies in Sample Projects for C++Builder
Mars Rocket is a classic arcade style game where the player must collect points and land the rocket without crashing. On each level, 3 stars are randomly placed throughout the game screen which you can collect for more points. Along the bottom of the screen a random number of platforms are generated in different sizes which the player is able to land the rocket on. If the rocket is just slightly off it will crash instead of landing. The motion sensor control really shines in this game as it makes controlling the rocket very intuitive.
Space Rocks 1.11
by Embarcadero Technologies in Sample Projects for C++Builder
Space Rocks is a classic arcade style game where the player starts at the center of the screen surrounded by a number of asteroids. The player can rotate their space ship left and right as well as accelerate forward. The player has an inertia from each acceleration which slows down over time. The goal of the game is to destroy the asteroids so you can move on to the next level. Each time you shoot one of the asteroids it breaks up into smaller pieces.
Alien Invasion 1.11
by Embarcadero Technologies in Sample Projects for Delphi
Alien Invasion is a classic arcade style game which features a grid of aliens that move in sync back and forth across the screen. They fire projectiles at the player who is at the bottom of the screen. On each trip back and forth across the screen they start moving faster and faster. There are four shields near the bottom of the screen that the player can hide behind but they have a limited number of hits they can take before each shield is exhausted. The player can only move back and forth at the bottom of the screen and fire projectiles upward.